BK 600CY

Against the Slavers, part 1

The PCs reach the guard station’s sewer entrance and alert Sergeant Joh to their return. Upon entering the basement, Ahren begins casting prestidigitation spells to clean the PCs up as they inform him of what they found in the sewers. The PCs give Ahren his missing scroll and Ahren examines the party’s loot, identifying various magic items for them. Ahren then thanks the PCs and points out that they make a good team and that he’s sure he’ll be in touch with more work for them in the future.

For the next week, the PCs explore the city and begin to settle in to their new lifestyles. Several of the PCs procure day jobs.

Ripley shows up at the Green Dragon Inn looking for the PCs. After the PCs rescued her, she told Mysta Gonagin about them. Now, Mysta would like to meet them to thank them and to ask for their help with something. The PCs agree that they would like to meet Mysta and hear what she has to say. The next day, Ripley leads them to the Gonagin House on Cheap Street. Mysta comes outside to tell them that a group of gnoll slavers have been roaming the Outwall District. Mysta knows that they have taken several female halflings prisoner and she is worried about their safety. In addition, a human female was captured as well despite the woman’s husband’s attempt to fight them off. Mysta asks the PCs to do what they can to rescue the slavers’ prisoners; because they are holed up somewhere in the Outwall District, the city won’t allocate the resources necessary to conduct a search and rescue operation. To entice the PCs into helping, Mysta tells them that should they do this for her, she will owe them each a favor.

After the PCs agree to help Mysta, Ripley leads them out the Funery Gate, into the Outwall District, and to the human victim’s husband’s hovel. Just before they arrive, a gnoll exits the tent, spots Ripley pointing at him, and takes off running in the opposite direction. The PCs give chase!

The gnoll leads them to a small tent guarded by another gnoll and a hyena. The lookout gnoll attempts to open a trap door, that conceals a vertical shaft that must lead into an underground complex, in order to warn his fellow slavers. The PCs prevent the trap door from being opened and defeat the two gnolls and their pet hyena. The PCs prepare to enter the complex as Ripley keeps a lookout for any more gnoll slavers.

In-game time elapsed this session: 1 week (7 days)
Total in-game time elapsed: 8.6 days

In Search of a Scroll, part 2

After defeating the spider swarm, the PCs continue exploring the smaller tunnel. After a short distance, the tunnel opens into a larger one filled with cobwebs. Two giant spiders move out of the cobwebs and attack the PCs but they are killed before anyone gets seriously injured. The PCs spot a long-dead armored body deep in the spiders’ webs and relieve it of some treasure.

Hendrick finds a hidden door which opens into a rough corridor that runs to the right, parallel to the main passage previously left behind. The PCs follow it until it opens into a larger room that has another passage leading away from it as well as a pair of doors at each end, one of which likely leads back out to the main passage. As they enter the chamber they are ambushed by two ugly, hairless dogs. Deacon identifies them as rodents known as goblin dogs.

After defeating the goblin dogs, the PCs briefly explore the other passage until they are attacked by a pair of giant ants. After killing the ants, the PCs decide to avoid going farther down that passage it might lead to a giant ant colony.

The PCs open the doors that lead deeper into the complex. Beyond is an odd-shaped room; a door at the far end is being guarded by a half-dozen goblins. After defeating the goblins and looting them, the PCs open the door to find a huge square room that appears to be the lair of the goblin’s leader. While looking around, the PCs are attacked by an invisible goblin spellcaster and a fierce battle ensues. Several of the PCs force the goblin to flee out a secret door and into the main corridor. The goblin leader attempts to invisibly ambush the PCs out in the main corridor but he is eventually cut down by the PCs. The PCs loot the goblin leader’s lair, finding Ahren’s missing scroll case as well as other loot.

The PCs then begin their journey to the station’s sewer entrance.

In-game time elapsed this session: About 2 hours
Total in-game time elapsed: 1.6 days

In Search of a Scroll, part 1

After resting overnight in the Drunken Dragon Inn, the PCs are given a note by the innkeeper from Ahren. In it, Ahren asks the PCs to meet him at noon outside the Noble’s Gate.

After agreeing that they should all go see what Ahren wants with them, the PCs spend the next several hours exploring the city. Hendrick, accompanied by Adeipho, attempts to find the Gonagin House but they are unable to do so. Deacon Ash attempts to perform to a nearly empty common room back at the inn but is asked to stop by the innkeeper.

Around noon, the group makes its way to the Noble’s Gate and meets with Ahren. There, Ahren asks for their help in retrieving a scroll which he had accidentally dropped down a storm drain while going about his errands to and fro the Wizards’ Tower the night before. While Ahren is a Page in the city’s court, he does not want to make the local constabulary angry with him by ordering them into the sewers to retrieve the lost scroll; thus, he is hoping that the PCs will help him. As enticement, Ahren reminds them that it might be handy to have a friend in the city who is a functionary, albeit a minor one, in the local bureaucracy.

After the PCs agree to help Ahren, he leads them to a nearby guard station. Along the way, he points out the storm drain that the scroll had fallen into after he dropped it. At the station, they meet Sergeant Joh, who is First Sergeant for this particular guard station. Sergeant Joh leads Ahren and the PCs into the station’s basement, in which is a trap door which opens into the city’s sewers. Ahren points towards where he thinks the scroll should be and then exits the station to stand outside the drain in order to better guide the PCs. When Sergeant Joh opens the trap door, the stench of the sewers fills the small basement room. While the stench is powerful, only Deacon becomes nauseous. Despite Deacon’s upset stomach, the PCs climb down a rope ladder and into the sewers. Sergeant Joh then tells them to knock three times, then two, then one upon their return before he shuts and locks the trap door.

The sewers are nasty but easily navigable and the PCs soon arrive under the indicated storm drain. However, there is no scroll case to be found. After searching around, Deacon notices humanoid tracks in the nearby muck. Hendrick identifies them as goblin tracks and the party begins to follow them, assuming that the goblins had found Ahren’s scroll and made off with it.

After a short journey, the PCs find a makeshift dam blocking the sewer. While examining the dam, they are attacked by a darkmantle. After its defeat, Hendrick manages to stabilize the dam so that it won’t collapse while the PCs climb over it. While doing so, he notes that the dam has created a small pond of sewage on the opposite side.

After the PCs have all climbed over the dam and waded into the pond of scum, Lireal spots a lever on the fall wall and approaches it. As she does so, a large alligator, which had been hiding in the muck, attacks her. After a fierce battle, the alligator is killed.

Lireal pulls the lever, opening several sluice gates; these allow most of the pond’s water to drain away.

After exiting the pond, the PCs note that the sewer’s tunnel is lined with niches. Each niche is occupied by a limestone statue whose features have been worn away. Deacon picks up the goblins’ tracks again; they lead into a niche on the right. After examining the area, the PCs find that the statue conceals a secret door.

After opening it, the discover that a small tunnel leads into a rubbish room. Lireal begins poking around in the rubbish, finding a shiny stone. As she bends to retrieve it, she is attacked by a trio of giant centipedes. After fighting off the voracious insects, the PCs return to the main tunnel and continue their search. Hendrick identifies the stone as a cracked dark blue rhomboid ioun stone and tosses it above his head where it hovers silently.

Deacon finds more goblin tracks which lead to another statue farther down the right-hand side of the tunnel. Another secret door is found and opened; behind it, a short tunnel ends in a T. As the PCs scout the new, smaller tunnel, they are attacked by a swarm of spiders. Using acid flasks, the PCs are able to defeat the spiders.

In-game time elapsed this session: 0.5 days
Total in-game time elapsed: 1.5 days

Welcome to Rookroost

While waiting to enter the city of Rookroost during a late spring day in the year 600 CY, the PCs find themselves in the western Outwall District. While standing in the Funery Gate’s line, they hear various rumors about the monsters ravaging the northern Bluff Hills area. The rumors center on a shadowy dragon, known as That Which Slept, which had attacked the city of Groucester at the end of 596 CY.

While fending off beggars, the PCs notice a street urchin attempting to pick their pockets. After scaring that one away, they notice another urchin attempting to steal a purse from an orc. The orc notices the attempted theft and knocks the urchin out with a hit from the flat of his falchion. When the nearby crowd begins to talk about the orc selling the urchin into slavery, the PCs decide to intervene.

Upset that the PCs are interfering in his business, the orc and his cronies refuse to release the urchin and a fight ensues. The PCs defeat the orc and his cronies, rescuing the urchin—who turns out to be a female halfling named Ripley Gonagin. Ripley is very grateful to the PCs for rescuing her.

After the fight, Ahren, a page of the Plar’s Court of Rookroost, approaches the group, impressed that they had been willing to stick their necks out to rescue a petty thief from slavery. As a result, he is interested in keeping tabs on the PCs in case he ever needs adventurers to help him with something. In order to impress them with his position, he escorts them to the front of the gate’s line and waives the normal 5sp fee required to enter the city. In doing so, he escorts them past Grindell’s normal harassment.

The PCs escort Ripley into the city, leaving her to enjoy her freedom. Ripley vows to put in a good word for them with the Gonagin clan leader, a halfling named Mysta Gonagin.

Ahren recommends that the PCs, who are all strangers to each other, find an inn to stay in for he hopes to a use for them soon. The PCs decide to stay at the Green Dragon Inn.

In-game time elapsed this session: 1 day
Total in-game time elapsed: 1 day

Treasure/boons earned this session:
The favor of Ripley and possibly the Gonagain clan
The interest of Ahren


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